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Training Edit

Training is the main way to get stats for bossfights. There are 6 attack and 6 defense trainings. Each new training unlocked also unlocks a new skill in Adventure tab.

There is an ITOPOD perk for 100 Perk Points which causes each skill to level up by 2 instead of 1 every time the bar fills. This will double the speed of Basic Training.

Attack Trainings: Edit

  • Idle attack
    • Unlocked at the beginning of the rebirth.
    • Base cap: 2500 energy.
    • Base value: 150 attack per level.
    • Corresponding skill in Adventure mode - Idle Mode - gives an opportunity for your character to fight without manually clicking on skills.
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 57
  • Regular attack
    • Unlocked after reaching level 5.000 in Idle attack training.
    • Base cap: 15.000 energy.
    • Base value: 1000 attack per level.
    • Corresponding skill in Adventure mode - Regular attack - has a 1 second cooldown and multiplies base damage by 1,5.
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 74
  • Strong attack
    • Unlocked after reaching level 10.000 in Regular attack training.
    • Base cap: 30.000 energy.
    • Base value: 2000 attack per level.
    • Corresponding skill in Adventure mode - Strong attack - has a 4 second cooldown and multiplies base damage by 2.
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 81
  • Parry
    • Unlocked after reaching level 15.000 in Strong attack training.
    • Base cap: 50.000 energy.
    • Base value: 10.000 attack per level.
    • Corresponding skill in Adventure mode - Parry - has a 15 second cooldown and blocks 50% of the next enemy attack. Upon receiving damage your character also returns an attack against the enemy.
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 86
  • Piercing attack
    • Unlocked after reaching level 20.000 in Parry training.
    • Base cap: 70.000 energy.
    • Base value: 50.000 attack per level.
    • Corresponding skill in Adventure mode - Piercing attack - has a 8 second cooldown and multiplies base damage by 0.8. It has 33% chance to pierce throught enemy defence.
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 89
  • Ultimate attack
    • Unlocked after reaching level 25.000 in Piercing attack training.
    • Base cap: 100.000 energy.
    • Base value: 200.000 attack per level.
    • Corresponding skill in Adventure mode - Ultimate attack - has a 15 second cooldown and multiplies base damage by [2 + (Highest Boss Defeated/100)].
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 92

Defence Trainings: Edit

  • Block
    • Unlocked at the beginning of the rebirth.
    • Base cap: 2500 energy.
    • Base value: 150 defense per level.
    • Corresponding skill in Adventure mode - Block - has a 15 second cooldown and blocks 50% of enemy damage for the next 3 seconds.
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 57
  • Defensive buff
    • Unlocked after reaching level 5.000 in Block training.
    • Base cap: 15.000 energy.
    • Base value: 1000 defense per level.
    • Corresponding skill in Adventure mode - Defensive buff - has a 45 second cooldown and increases defense by 20%.
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 74
  • Heal
    • Unlocked after reaching level 10.000 in Defensive buff training.
    • Base cap: 30.000 energy.
    • Base value: 2000 defense per level.
    • Corresponding skill in Adventure mode - Heal - has a 15 second cooldown and heals 15% of your max HP.
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 81
  • Offensive buff
    • Unlocked after reaching level 15.000 in Heal training.
    • Base cap: 50.000 energy.
    • Base value: 10.000 defense per level.
    • Corresponding skill in Adventure mode - Offensive buff - has a 45 second cooldown and increases power by 20%.
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 86
  • Charge
    • Unlocked after reaching level 20.000 in Offensive buff training.
    • Base cap: 70.000 energy.
    • Base value: 50.000 defense per level.
    • Corresponding skill in Adventure mode - Charge - has a 30 second cooldown and doubles the effect of your next skill.
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 89
  • Ultimate buff
    • Unlocked after reaching level 25.000 in Charge training.
    • Base cap: 100.000 energy.
    • Base value: 200.000 defense per level.
    • Corresponding skill in Adventure mode - Ultimate buff - has a 45 second cooldown and increases power and toughness by 30%.
    • Assuming Max Cap per rebirth, 1 cap will occur at rebirth 92

Training cap Edit

  • Each training has its own cap, and the cap determines the amount of energy needed to gain levels with max speed (50 levels per second).
  • You can decrease cap of a training by gaining levels in that training, by up to 10% of previous value per rebirth (cap can be reduced to 90% of previous value, rounded down, per rebirth)
  • You can decrease all caps to 1 after a certain amount of rebirths. This should take about 50 rebirths for the first skills, and about 15 more for the last ones, very roughly.
  • You will only get your new reduced cap after rebirthing.